I.e., replace Dasher's 1D line with a Peano (in this case Hilbert) space-filling curve...

Currently under development on Mac OS X (note: transparency now done manually, so no need for OpenGL...)

Based on the Dasher codebase, so uses all alphabets (/colour schemes), with e.g. game mode removed, as well as most input filters (Click mode zooms *2 on any point, press key to zoom back out; normal filter zooms in if in middle 1/4, else zooms+translates, but would be better to behave just like click mode with separate backoff key).

Transparency: make node "height" (in Z axis, in/out of screen) proportional to probability; then fill with uniform-density "fog" of node colour.

Output: currently the deepest node covering 1/2 the screen pixels is selected, but this needs more work.

Initial view, with lines drawn between consecutive letters; observe capitals in yellow...

Initial Screenshot

Alternative view, no lines between letters, but "prepending" all unentered text (this screen shot shows having just written "United ", about to proceed to "States")...

Alternative View